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  • Home
  • Berita
  • Organization
    • Profile
    • Management & Development
    • Lecturer & Staff
    • Laboratories
    • Collaborations
    • Pelaporan WFH
  • Academics
    • Program Specification
    • Academics Calendar
    • Curriculum
    • Practicum
    • Internship (PKLI)
    • Thesis (Skripsi)
    • Curriculum Evaluation
    • Government Regulations
    • University Regulations
  • Research
    • Research Roadmap
    • Journal Clarivate
    • Journal Scopus Q1/Q2
    • Journal Scopus Q3/Q4
    • Journal accredited by SINTA
    • Other Journals
    • Proceedings
    • Intellectual Property Rights
    • Dev Products
      • Start-Up
      • Software House
      • Apps
      • Online Aplications
    • Other Achievements
    • Jurnal MATICS
    • Community Engagement
    • Product PKL
  • Student Life
    • Organization & Communities
    • Achievements
    • Scholarships
    • Alumni
    • Survey Alumni (Lulusan)
  • Download
  • Activities
  • Contact Us

 

Intellectual Property Rights

  • Implementation fuzzy weighted product to assist preparation post disaster reconstruction rehabilitation action based decision support system dynamics(2019)
  • Term Frequent Maker(2019)
  • Konsep Dasar Jaringan Komputer(2019)
  • Game Pyramids Escape(2019)
  • E-Visitor(2019)
  • Game Snake Letter(2019)
  • Game Muslim Traveller(2019)
  • Game Udin Anak Sholeh(2019)
  • AUGMENTED REALITY WISATA BANGUNAN BERSEJARAH(2019)
  • Game PANDAWA (Pintar Bahasa Jawa)(2019)
  • Game Ikan Berfiqih(2019)
  • Golden Age Augmented Reality (2018)
  • Space Exploration Augmented Reality (2018)
  • Daftar Usul Penetapan Angka Kredit (DUPAK) (2018)
  • Sistem Informasi Akuntansi Dan Manajemen Rumah Sakit (2018)
  • Membuat Sistem Kontrol Drone Semi Otomatis (2018)
  • Teknik-teknik Menghilangkan Kabut Pada Citra Dua Dimensi Digital (Studi Kasus Kawah Gunung Kelud) (2018)
  • Q-Puzzle Game (2018)
  • Metode Korelasi untuk Data Index Teranking yang Tidak Lengkap (2017), Sumber WIPO
  • Software “Evaluasi Pembelajaran” (2016)
  • Penjadwalan Perkuliahan Interaktif (2015)
  • Memahami Kalkulus Dasar Menggunakan Wolfram Mathematica 9 (2015)
  • Pemrograman Multimedia Menggunakan Netlogo (2015)
  • Tutorial Netlogo Tutorial Pembuatan Game Dengan Bahasa Pemrograman Java (2015)
  • Game Benthik Patil Lele (2014)
  • Game 3 Dimensi Pahlawan Nasional Indonesia Genre Pairs Game (2014)
  • Game Tajwid Genre Petualangan Dengan Metode Qiro’ati (2014)

Teknik Informatika

Gd. B.J. Habibie Lt. 3
Fakultas Sains dan Teknologi
Universitas Islam Negeri (UIN) Maliki Malang
Jl. Gajayana No. 50 Malang
Jawa Timur 65144 Indonesia
ti@uin-malang.ac.id

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